NChartBubbleSeriesSettings Class Reference
Inherits from | NChartSeriesSettings : NSObject |
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Declared in | NChartBubbleSeries.h |
gasSimulationIterations
Maximal number of iterations in the quasi-physical gas simulation algorithm. The default value is 300. Increase this value, if you want bubbles to wiggle longer. Decrease this value, if you want them to stop sooner. Note: this value does not affect the performance of a single frame rendering, but it affects the number of frames chart draws over time. So, bigger numbers can increase the energy consumption of your app.
@property (nonatomic, assign) int gasSimulationIterations
Declared In
NChartBubbleSeries.h
gasSimulationRepulsionFactorX
Repulsion factor in X direction of quasi-physical gas simulation algorithm. The default value is 1. The X component of repulsion force is multiplied by this value, so if you want bubbles not to be distributed along the X axis, decrease this value, for example to 0.1.
@property (nonatomic, assign) float gasSimulationRepulsionFactorX
Declared In
NChartBubbleSeries.h
gasSimulationRepulsionFactorY
Repulsion factor in Y direction of quasi-physical gas simulation algorithm. The default value is 1. The Y component of repulsion force is multiplied by this value, so if you want bubbles not to be distributed along the Y axis, decrease this value, for example to 0.1.
@property (nonatomic, assign) float gasSimulationRepulsionFactorY
Declared In
NChartBubbleSeries.h
gasSimulationRepulsionFactorZ
Repulsion factor in Z direction of quasi-physical gas simulation algorithm. The default value is 1. The Z component of repulsion force is multiplied by this value, so if you want bubbles not to be distributed along the Z axis, decrease this value, for example to 0.1.
@property (nonatomic, assign) float gasSimulationRepulsionFactorZ
Declared In
NChartBubbleSeries.h
gasSimulationRepulsionFactorW
General repulsion factor of quasi-physical gas simulation algorithm. The default value is 1. If you want bubbles to fly apart, increase this value, otherwise decrease it to make them stick together more tightly.
@property (nonatomic, assign) float gasSimulationRepulsionFactorW
Declared In
NChartBubbleSeries.h