NChartBezierInterpolator Constructor |
Initialize the bezier iterpolator with given control point.
Namespace:
NChart3D_UWP
Assembly:
NChart3D_UWP (in NChart3D_UWP.dll)
Syntax public NChartBezierInterpolator(
float controlPoint
)
Public Sub New (
controlPoint As Single
)
public:
NChartBezierInterpolator(
[InAttribute] float controlPoint
)
Parameters
- controlPoint
- Type: SystemSingle
Control point. Very oftern it makes sense when the control point is equal to the end value of animated property.
See Also