NChartAxesPlaneWidth Property |
Width of the axes plane in 3D scene units. Actually one 3D scene unit is equal to half a screen size by the initial
zoom (therefore the space of 3D scene is actually nonlinear respectively to the screen). Of course you can try to
calculate out the value you need but you would find it out easier experimentally. The default value is 0.05.
Namespace:
NChart3D_UWP
Assembly:
NChart3D_UWP (in NChart3D_UWP.dll)
Syntax public float Width { get; set; }
Public Property Width As Single
Get
Set
public:
virtual property float Width {
float get () sealed;
void set (float value) sealed;
}
Property Value
Type:
SingleSee Also