NChartValueAxisLength Property |
Length of axis in 3D scene units. This value is obtained from the data source or if not provided is assigned to 1.
It has an effect for axes being displayed in 3D only. In 2D this value is ignored because axes fill the whole area
available on the screen. One 3D scene unit is equal to half a screen size by initial zoom (so space of the 3D scene
is actually nonlinear respective to the screen). Therefore by default all axes have equal length and form a kind of
cube in 3D that is centered on the screen and is as big as half of the biggest screen's dimension. However if you
want for example to make the Z-axis shorter than the others you can provide a length of 0.5 for it. It will
therefore be twice as short as the others.
Namespace:
NChart3D_UWP
Assembly:
NChart3D_UWP (in NChart3D_UWP.dll)
Syntax public double Length { get; }
Public ReadOnly Property Length As Double
Get
public:
virtual property double Length {
double get () sealed;
}
Property Value
Type:
DoubleSee Also