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NChartValueAxisLength Property
Length of axis in 3D scene units. This value is obtained from the data source or if not provided is assigned to 1. It has an effect for axes being displayed in 3D only. In 2D this value is ignored because axes fill the whole area available on the screen. One 3D scene unit is equal to half a screen size by initial zoom (so space of the 3D scene is actually nonlinear respective to the screen). Therefore by default all axes have equal length and form a kind of cube in 3D that is centered on the screen and is as big as half of the biggest screen's dimension. However if you want for example to make the Z-axis shorter than the others you can provide a length of 0.5 for it. It will therefore be twice as short as the others.

Namespace:  NChart3D_UWP
Assembly:  NChart3D_UWP (in NChart3D_UWP.dll)
Syntax
public double Length { get; }

Property Value

Type: Double
See Also