NChartTextureBrush Class |
Namespace: NChart3D_UWP
The NChartTextureBrush type exposes the following members.
Name | Description | |
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NChartTextureBrush(String) |
Init brush with image from file.
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NChartTextureBrush(NChartRawBitmap) |
Init brush with image.
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NChartTextureBrush(String, Color, NChartTexturePosition) |
Init brush with image from file, background color and position of texture.
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NChartTextureBrush(NChartRawBitmap, Color, NChartTexturePosition) |
Init brush with image, background color and position of texture.
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Name | Description | |
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BackgroundColor |
Color that fills the area around the texture (if any).
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Image |
Image of the brush.
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InternalBrush |
Return internal class.
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Opacity |
Opacity of the brush in interval 0..1 0 -- full transparency 1 -- full opacity. The default value is 1.
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Position |
Position of the texture.
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ShadingModel |
Shading model that should be applied to an object if it's painted with this brush. You should understand
that different shading models are not always supported. For example if you paint some background with the brush
only plain shading (read -- no shading) is possible. But if you paint some 3d-object different models can be
chosen (it is possible to draw this object as if it was lightened by some light source).
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Name | Description | |
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Close | ||
Equals | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
ScaleColorWithHSV |
Scale components of brush's colors (if any) according to HSV color model. HSV-representation of each component of
each color is multiplied by corresponding scale factor.
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ScaleColorWithRGB |
Scale components of brush's colors (if any) by given values. Each component of each color is multiplied by a
corresponding scale factor.
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ToString | (Inherited from Object.) |