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Accessibility features of NChart3D
by Konstantin at 20 Jan. 2022

Starting with NChart3D v3.3, accessibility features for visually impaired people are supported. Utilizing the system VoiceOver API on iOS and TalkBack API on Android, NChart3D can read the values displayed on the graph for you. Although this functionality is turned off by default, it is …

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NChart3D for iOS and NGrid migrate to the new framework type
by Konstantin at 24 Feb. 2021

NChart3D v3.2 for iOS and NGrid v1.3 frameworks are moved to the new format: xcframework. This is a more convenient way for adding external libraries to your project, making it compatible with all the modern devices, including iPhones, iPads, and Macs (via Catalyst).

The migration is simple:

  1. Remove the old …

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Mac Catalyst support
by Konstantin at 10 Apr. 2020

With today NChart3D 3.1 and NGrid 1.2 update you can bring your iOS app to millions of Mac users! We implemented the support for Mac Catalyst that makes it very simple to build a native Mac app from your current iOS app. You can download …

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NChart3D 3.0 supports Metal API
by Konstantin at 1 Apr. 2020

Today we have good news for NChart3D users. We have released the version 3.0 with Metal rendering backend for iOS and macOS. It’s not only essential, since Apple is deprecating OpenGL, but it also dramatically improves visualization …

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NChart3D 2.16 is released today
by Konstantin at 24 Oct. 2019

We’ve just released a small update of NChart3D containing some neat features and essential fixes.

Here’s the changelog:
- Horizontal brush scale legend support (as shown in the picture below).

- Optional grouping of positive and negative values in additive axis mode.
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